Me, weird? Bitch, I'm limited edition.
Powered by chocolate milk and dill pickle chips, I’m a creative badass when it comes to game art.
I'm currently a Senior Character Artist at Turtle Rock Studios.
My job consists of :
- Working closely with designers and artists to create convincing, visually stunning game characters, creatures, and character skins
- Working with the Art Director, Concept team, and Character team to develop high quality assets
- Create AAA quality textures for various characters
- Communicate effectively with the team to fulfill the visual goals of game assets
- Creation of highpoly character models and their real-time equivalents
- 3D concept sculpting
Main software used:
- Autodesk Maya
- Pixologic Zbrush
- Marvelous Designer
- Adobe Photoshop
- Substance Painter 2
Modeler and Rigger for Gasket Studios, which means that I created the majority of the characters and their rigs for the studio.
- Created various character options during the design process, from cartoon-y to realistic
- Responsible for creating aesthetically pleasing character models and main environment pieces using Autodesk Maya and Mudbox
- Maintained the model topology to be conductive of the range of deformation needed based on the production
- Collaborated with Lead Animator to determine the rig needs for the production
- Responsible for the body and facial rigs for each character, either biped, quadruped, avian or aquatic
- Maintained character rigs and kept a clean and organized file structure
- Moved onto animation to support the Lead Animator once rigging is complete
- Brainstormed solutions with Technical Director when rigging and/or animation problems arise
- Explored and experimented with new technologies, software, and scripts
Main software used:
- Autodesk Maya, Mudbox
- Adobe Photoshop, After Effects, Illustrator, Premiere Pro