Modeler and Rigger for Gasket Studios, which means that I created the majority of the characters and their rigs for the studio.
- Created various character options during the design process, from cartoon-y to realistic
- Responsible for creating aesthetically pleasing character models and main environment pieces using Autodesk Maya and Mudbox
- Maintained the model topology to be conductive of the range of deformation needed based on the production
- Collaborated with Lead Animator to determine the rig needs for the production
- Responsible for the body and facial rigs for each character, either biped, quadruped, avian or aquatic
- Maintained character rigs and kept a clean and organized file structure
- Moved onto animation to support the Lead Animator once rigging is complete
- Brainstormed solutions with Technical Director when rigging and/or animation problems arise
- Explored and experimented with new technologies, software, and scripts
Main software used:
- Autodesk Maya, Mudbox
- Adobe Photoshop, After Effects, Illustrator, Premiere Pro